Even people with strong preferences often enjoy playing different classes as a challenge, to learn, to experiment, etc. With low wisdom your perception to find traps would suck. Swapping a shield on or off during a fight costs your action. Without a shield your lower AC means the monsters have a better chance of hitting you. With a shield on you wouldn't be casting many spells unless you put your weapon away. In heavier armours you couldn't easily sneak. It just wouldn't be so awesome on the table that everyone picks it normally. I'm not denying it's a potent and versatile build. You're just missing some of the strengths that would come from going all-in on the fighter role and if you were using a point-buy system (which 5e is balanced around) then you wouldn't be able to have great stats in strength, dex, con, int and wis at the same time so you would be weak in some aspects. Of course you're a fighter/wizard/rogue at that point. To be fair, you're taking the fighter/wizard archetype and then a background that enables rogue features. 20 attacks in the first round of combat? Seems good. Take a background with proficiency in lockpicks, and good to go. It's basically a multiclass fighter/rogue/cleric/mage. I usually build dex + dual-wield shortswords with a longbow. Now you can cast spells too (including several lighting options). Boring you might say, but with the Spellblade subclass they added. I'm not saying it's always the best Damage per Round under ideal conditions, but it's just extremely versatile damage/defense. But why bother when you can just unload with a Longbow + Superiority Dice, dip into melee with dual-wielding, pop out a shield and tank something if you need to at any point, heal yourself, better health pool, and just go wherever you want with no positioning setup while still having all the stealth and lock picking you need? Sneak attack is nice on a crit or when you can reliably drop line of sight. If you want a Rogue-Type? Just build a dex fighter. It means splashing Fighter comes with a real Flavor disadvantage since your Blast will just be straight up better if you deviate from lock to grab fighter. The fact that weapon attacks per round are directly tied to either Warlock or Fighter levels, whereas Eldritch Blast has cantrip scaling and doesn't care about class level. I was in that situation with my Hexblade Warlock. But it's a difficult decision to make with some classes when you're starting off in a low level campaign. Even a 3rd level splash for Subclass? Honestly, it's big-worth if you can fit it in your build. Action Surge, Second Wind, all armor, weapons, and shields. Sure action surge and second wind are nice as is the ability but fighters only really get into their own after level 10 when they get more attacks then rangers, barbs and paladins (and warlocks and bards if they have the right build.)I disagree about the MC. 引用自 Something completely different:Fighters on the other hand aren't -that- good to MC into. After level 5 a fighter outclasses a ranger easily as they get much better things then a ranger does.Ģ0 attacks is great but you need to rest after every battle to maintain that or you'd at 12 (still respectable) and the damage of those is less then what a rogue, ranger or paladin would do at lv 5. With hunters mark and a bow and their attack bonus they reliably make their hits and they hurt. Up to and including level 5 a ranger is on par with a fighter as well I feel. Their class abilities and Oath abilities are powerful and buff others in the party often as well. Sure action surge and second wind are nice as is the ability but fighters only really get into their own after level 10 when they get more attacks then rangers, barbs and paladins (and warlocks and bards if they have the right build.)Īs a straight class I prefer a paladin because they have more spell slots then a fighter, they can smite when you need it (and few enemies enjoy radiant damage) and their channel divinity is nothing to sneeze at either. They make excellent snipers with the right feats though from what I have seen my players do in 5E.įighters on the other hand aren't -that- good to MC into. I never played a pure rogue so can't really comment too much on that. Expertise, extra bonus actions, bit of extra damage with sneak attacks. In 5E rogue is an excellent class to MC into imo.
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